Thursday, April 26, 2007
Readymech
I haven't printed these free flatpack toys that students can print and build. It seems like it could be a fun 3D art project.
Wednesday, April 25, 2007
Wednesday, April 18, 2007
Disposable Income Calculator
Seems like this disposable income calculator could be used in personal finance or home economics classes. Students would need some help filling in their costs (rent, groceries, etc), but it might give them a picture of how much that latte at Starbucks costs.
An Oldie But Goodie
Ricci Adams' musictheory.net is an amazing site. I have been using it with music students for many year. Think of this as a bit of nostalgia.
Labels:
music,
music education,
music theory,
online,
tools,
Web 2.0
Thursday, April 12, 2007
Persistence and Video Games
An interesting piece on The Genius in All of Us about persistence. It conjured up memories of the book by Steven Johnson, Everything Bad is Good For You. From TGIAOU:
Robert Cloninger, at Washington University in St. Louis, who not only zeroed in on the persistence circuitry in the brain (Gusnard, Cloninger et al, 1993), but also trained mice and rats to develop persistence. “The key is intermittent reinforcement,” explains Cloninger. “A person who grows up getting too frequent rewards will not have persistence, because they’ll quit when the rewards disappear.” In other words, yes, according to Cloninger, the animal mind can actually be trained to reward itself for slow and steady progress rather than the more thrilling instant gratification.
Boy, that sounds a lot like Steven Johnson's findings in Everything. In the book Johnson says video games, if designed well, teach us persistence by giving us well timed rewards. We have got to find a way to bring this kind of reward system to students.
Robert Cloninger, at Washington University in St. Louis, who not only zeroed in on the persistence circuitry in the brain (Gusnard, Cloninger et al, 1993), but also trained mice and rats to develop persistence. “The key is intermittent reinforcement,” explains Cloninger. “A person who grows up getting too frequent rewards will not have persistence, because they’ll quit when the rewards disappear.” In other words, yes, according to Cloninger, the animal mind can actually be trained to reward itself for slow and steady progress rather than the more thrilling instant gratification.
Boy, that sounds a lot like Steven Johnson's findings in Everything. In the book Johnson says video games, if designed well, teach us persistence by giving us well timed rewards. We have got to find a way to bring this kind of reward system to students.
Wednesday, April 4, 2007
Ear Training
I am not a big fan of freeware, much more of a 2.0 guy, but this is a great tool for music educators. The basic version is a note recognition program. The advanced includes intervals. Amazing stuff.
Labels:
ear training,
music,
music education,
music theory
Tuesday, April 3, 2007
Monday, April 2, 2007
Drum Head Tuning
The accent makes this a little tough, but this video on tuning drum heads is nice. 5min.com is a pretty neat site.
Video 101
A nicely done site featuring tutorials with pictures for creating video. Includes editing, recording, lighting, lens, etc.
Labels:
broadcasting,
career and technical education,
curriculum,
film,
video
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